![]() ![]() If Isaac enters its purple aura, he will be inflicted with fear and be temporarily unable to shoot. Invulnerable enemy that moves diagonally around the room, dealing contact damage. When its health is depleted, it turns into a Brainless Knight and a Pon.Īlternates between running around the room along the cardinal directions and aimlessly walking in circles. Moves erratically around the room, charges toward Isaac when in line of sight. Spawns with an Eternal Fly orbiting around it. Slowly floats towards Isaac, firing homing shots at him when he is in their range. These goo piles have less health the more times the Cursed Globin splits. Upon taking enough damage, it collapses into 1-2 piles of goo, each of which can be killed and regenerate after a short period of time if not killed quickly. ![]() ![]() #The ascent double charge fullThese are the tables of enemies the game spawns to populate its specific ascent mock chapters.Ĭhases Isaac, dealing a full heart of contact damage. ![]() However, the Ascent enemy pools are altered to allow enemies from later floors. When the game makes a small mock floor to take the place of each original floor/chapter Isaac descended through before the ascent, it populates each new floor mostly with its pre-ascent chapter-specific enemies. After Isaac gets in its line of sight, continuously charges at him in the closest cardinal direction. Chases Isaac and fires shots very frequently after taking damage.ĭig towards Isaac and release a ring of rock waves. Wanders around the room, rarely firing a radial burst of six shots. Shoots a lot faster and has bigger projectiles than its normal variant. Takes heavy knockback and rotates when hit. Pops out of the ground in random locations, spitting 4 explosive shots towards Isaac. The head fires a large blood shot that splits into a radial burst of 8 blood shots, while the tail ends shoot normal blood shots. Pops out of the ground in random locations alongside several tail ends. Slowly crawls along walls to try to line up with Isaac and shoots a 4 diagonal streams of Soy Milk shots. Upon death, fires a radial burst of six blood shots that each also fires a radial burst of six blood shots. Fires two rotating rings of blood shots upon death.įlies slowly towards Isaac. Slowly moves around the room, firing chaotic bursts of blood shots in all directions and occasionally spitting a line of blood shots in the direction it's facing. Jumps and twirls around the room, shooting 4 rings of projectiles that increase in size with each shot. Upon death, it glows brightly, warning that it is about to explode this explosion sends 4 line of further explosions in the cardinal directions, which span the length of the room. Spawns a plethora of fly enemies upon death.įlies across the room in straight diagonal lines, dealing contact damage. Wanders around the room, avoiding Isaac and spawning 6 Ring Flies if he gets close. Slowly drifts toward Isaac, occasionally firing four blood shots at him that split into two smaller ones when they hit a wall or obstacle. These enemies are based on normal enemies from the individual pre-ascent chapters they are seen in, but are far tougher. This table lists all of the unique monsters that only spawn during the ascent. Monsters not normally found on the current floor will appear, as well as unique room layouts and new monsters not found anywhere else in the game.Īfter leaving the Mausoleum II, Isaac will begin taking double damage, as would otherwise occur on entering any variant of the Womb or the Corpse.Įntering the Basement I's light beam will take Isaac to Home.
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